

And Dark Souls III's first DLC added a character that you could talk to who teleported you to the DLC. Bloodborne put a prompt on the screen telling you where to go, but accessing the DLC still required the player to counter-intuitively interact with a specific entity in the game world. Dark Souls II apparently had its three DLC planned form the beginning, as the vanilla game included shrines for accessing each DLC - at least one of which is in plain view and can't be missed. The first Dark Souls required an absolutely arcane process that you'd probably never discover if you didn't already know how to do it. Single-player, with asynchronous multiplayer and up to 6 players in co-op or PvPįROM Soft has an erratic track record with how cryptic it can be to find the DLC in the Dark Souls and Bloodborne games. Traps and ambushes rush the player through a vibrant gauntlet NPC conversations happen within aggro range of enemies.

Interesting call-backs to both previous Dark Souls games.
